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Epilogue: Future directions for gaming and simulation

Maharg, Paul

Description

Technology always defeats prediction because its use can rarely be foreseen, and because human responses to it are never uniform. The history of technology is full of examples of this. from the introduction of the printed book in the fifteenth century to the iPod. Does this mean we shouldn't look to the future? No, because gazing beyond the present we compels us to analyse what we do in education now, why we do it this way, and how it might be changed. This interrogation also means re...[Show more]

CollectionsANU Research Publications
Date published: 2007
Type: Book chapter
URI: http://hdl.handle.net/1885/14278
Book Title: Spelend Leren in Virtuele Werelden. Bouwstenen voor Online Gaming in het Hoger Onderwijs
Access Rights: Open Access

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